8步推行敏捷Scrum产品开发法

如果你对敏捷实践陌生, 那么这份信息图旨在为新实践者提供充分的理解,。了解这些特别的术语,以及如何采取8个步骤快速开展对产品的敏捷开发尝试。

这里也包括一些如何将 UX、DevOp 设计纳入Scrum敏捷过程的小窍门, 因为它们被认为是出了名的问题和难点。

Check out roles, artefacts and events for your scrum method adoption.

Four Roles

There are four roles that are required to be played during the Agile Process.

Product Owner
It is the product owners responsibility to provide the vision or the what?

Scrum Master
The scrum master’s responsibility is to ensure that the project runs smoothly by running daily scrum meetings, hosting reviews and retrospective sessions with the team.

UI/UX Designer / Team
Ensuring that the product is user friendly and aesthetically pleasing.

Development Team
They create the code which will make the product work.

Three Artefacts

Increment or Sprint 
This is a portion of the work that needs to be completed in order to finish a section of the product which can then be revewed by a client.

Product Backlog
This is a list of desirements provided by the product owner.

Sprint Backlog
This is a breakdown of the task at hand and is worked on as a collaborative.

Six Events

These events loop through in what is known as the Agile Process until such time that the project is completed.

Sprint Planning
This is a planning session where the sprint backlog is drafted.

Sprint Iteration
This is where a section of the work is completed. It’s a good idea to have the UI and UX designers working one or two sprints ahead of the team in order to expedite proficiency.

Daily Scrum
Daily meetings to keep things on track. This is place where UI and UX designers can utilise developer insights into potential fallouts with their prototypes.

Internal Testing
UI and UX Prototypes can be tested internally by developers and testers to ensure usability. This is also another opportunity for developers to provide insights as to ways in which things might function better. Form should follow function, however sometimes a practical insight can help shift a collaborative perspective.

Sprint Review
Review the work with a product owner once a sprint is completed.

Retrospective
The team meets to discuss what could be done better or any potential issues that may arise moving forward.

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